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BLZ_SpriteQuad Struct Reference

Underlying sprite quad data structure. More...

#include <blaze.h>

Data Fields

struct BLZ_Vertex vertices [4]
 

Detailed Description

Underlying sprite quad data structure.

You can use it to predefine fixed sprite quads (fullscreen quad, for example).

See also
BLZ_LowerDraw
BLZ_LowerDrawStatic
BLZ_LowerDrawImmediate

Field Documentation

struct BLZ_Vertex BLZ_SpriteQuad::vertices[4]

The documentation for this struct was generated from the following file: