blaze
|
Render target object. More...
#include <blaze.h>
Data Fields | |
GLuint | id |
OpenGL framebuffer ID. More... | |
struct BLZ_Texture | texture |
Underlying texture. More... | |
Render target object.
GLuint BLZ_RenderTarget::id |
OpenGL framebuffer ID.
struct BLZ_Texture BLZ_RenderTarget::texture |
Underlying texture.