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blaze
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Render target object. More...
#include <blaze.h>
Data Fields | |
| GLuint | id |
| OpenGL framebuffer ID. More... | |
| struct BLZ_Texture | texture |
| Underlying texture. More... | |
Render target object.
| GLuint BLZ_RenderTarget::id |
OpenGL framebuffer ID.
| struct BLZ_Texture BLZ_RenderTarget::texture |
Underlying texture.