[−][src]Struct blaze_rs::SpriteQuad
Underlying sprite quad data structure used by VAOs (vertex array objects).
Fields
vertices: [Vertex; 4]
Four vertices defining the quad, defined in the following order: 0 - top-left, 1 - bottom-left, 2 - top-right, 3 - bottom-right (think of N flipped horizontally, like И)
Trait Implementations
impl Clone for SpriteQuad
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fn clone(&self) -> SpriteQuad
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Copy for SpriteQuad
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impl Debug for SpriteQuad
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Auto Trait Implementations
impl Send for SpriteQuad
impl Sync for SpriteQuad
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,