[][src]Struct blaze_rs::SpriteQuad

#[repr(C)]
pub struct SpriteQuad { pub vertices: [Vertex; 4], }

Underlying sprite quad data structure used by VAOs (vertex array objects).

Fields

vertices: [Vertex; 4]

Four vertices defining the quad, defined in the following order: 0 - top-left, 1 - bottom-left, 2 - top-right, 3 - bottom-right (think of N flipped horizontally, like И)

Trait Implementations

impl Clone for SpriteQuad[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Copy for SpriteQuad[src]

impl Debug for SpriteQuad[src]

Auto Trait Implementations

impl Send for SpriteQuad

impl Sync for SpriteQuad

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.