[][src]Struct blaze_rs::Vertex

#[repr(C, packed)]
pub struct Vertex { pub x: f32, pub y: f32, pub u: f32, pub v: f32, pub r: f32, pub g: f32, pub b: f32, pub a: f32, }

Underlying vertex data structure used by VAOs (vertex array objects).

Fields

x: f32

X position on the screen

y: f32

Y position on the screen

u: f32

Texture coordinate (U)

v: f32

Texture coordinate (V)

r: f32

Color (R)

g: f32

Color (G)

b: f32

Color (B)

a: f32

Color (alpha)

Trait Implementations

impl Clone for Vertex[src]

fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl Copy for Vertex[src]

impl Debug for Vertex[src]

Auto Trait Implementations

impl Send for Vertex

impl Sync for Vertex

Blanket Implementations

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.