[−][src]Struct blaze_rs::Vertex
Underlying vertex data structure used by VAOs (vertex array objects).
Fields
x: f32
X position on the screen
y: f32
Y position on the screen
u: f32
Texture coordinate (U)
v: f32
Texture coordinate (V)
r: f32
Color (R)
g: f32
Color (G)
b: f32
Color (B)
a: f32
Color (alpha)
Trait Implementations
impl Clone for Vertex
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fn clone(&self) -> Vertex
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
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impl Copy for Vertex
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impl Debug for Vertex
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Auto Trait Implementations
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,