[−][src]Struct blaze_rs::rendertarget::RenderTarget
Defines a render target, which is, basically, an offscreen buffer that can be used as a texture.
Fields
texture: Texture<'a>Underlying texture
width: u32Width in pixels
height: u32Height in pixels
Methods
impl<'a> RenderTarget<'a>[src]
pub fn create(width: u32, height: u32) -> Result<RenderTarget<'a>, String>[src]
Creates a render target with specified size.
pub fn bind(target: Option<&RenderTarget<'a>>) -> CallResult[src]
Binds or unbinds (if None is passed) a render target as drawing surface.
Trait Implementations
impl<'a> Drop for RenderTarget<'a>[src]
Auto Trait Implementations
impl<'a> !Send for RenderTarget<'a>
impl<'a> !Sync for RenderTarget<'a>
Blanket Implementations
impl<T> From for T[src]
impl<T, U> Into for T where
U: From<T>, [src]
U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>, [src]
U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
impl<T> Borrow for T where
T: ?Sized, [src]
T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized, [src]
T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized, [src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T[src]
impl<T, U> TryInto for T where
U: TryFrom<T>, [src]
U: TryFrom<T>,