[][src]Struct blaze_rs::rendertarget::RenderTarget

pub struct RenderTarget<'a> {
    pub texture: Texture<'a>,
    pub width: u32,
    pub height: u32,
    // some fields omitted
}

Defines a render target, which is, basically, an offscreen buffer that can be used as a texture.

Fields

texture: Texture<'a>

Underlying texture

width: u32

Width in pixels

height: u32

Height in pixels

Methods

impl<'a> RenderTarget<'a>[src]

pub fn create(width: u32, height: u32) -> Result<RenderTarget<'a>, String>[src]

Creates a render target with specified size.

pub fn bind(target: Option<&RenderTarget<'a>>) -> CallResult[src]

Binds or unbinds (if None is passed) a render target as drawing surface.

Trait Implementations

impl<'a> Drop for RenderTarget<'a>[src]

Auto Trait Implementations

impl<'a> !Send for RenderTarget<'a>

impl<'a> !Sync for RenderTarget<'a>

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.