[−][src]Struct blaze_rs::rendertarget::RenderTarget
Defines a render target, which is, basically, an offscreen buffer that can be used as a texture.
Fields
texture: Texture<'a>
Underlying texture
width: u32
Width in pixels
height: u32
Height in pixels
Methods
impl<'a> RenderTarget<'a>
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pub fn create(width: u32, height: u32) -> Result<RenderTarget<'a>, String>
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Creates a render target with specified size.
pub fn bind(target: Option<&RenderTarget<'a>>) -> CallResult
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Binds or unbinds (if None is passed) a render target as drawing surface.
Trait Implementations
impl<'a> Drop for RenderTarget<'a>
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Auto Trait Implementations
impl<'a> !Send for RenderTarget<'a>
impl<'a> !Sync for RenderTarget<'a>
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,